top of page


YOGA PRIOWIBOWO
Game Developer
About
About Me
Unity & C# Developer with 7+ years building mobile games and interactive applications, skilled in core gameplay systems, optimization, and cross-role collaboration.
Certificate
Certificate
Unity Certificate Associate: Programmer
(Credential ID: 72aea6e25d224c3ea99ac1d2dfb6f846)

Gigs
Portfolio
Portfolio

Cash, Inc. - Mobile Idle Game - Studio Project (Alegrium)
- Overview -
Contributed to the UI/UX rework of gameplay and shop features for a live mobile idle game developed at Alegrium.
- Responsibilities-
Implemented UI layouts and animations in Unity based on designs and motion guidelines provided by the UI/UX team. Translated visual designs into functional, interactive UI components within the existing game framework. Maintained and adapted existing code structures to ensure UI/UX changes did not introduce regressions or break current gameplay functionality. Collaborated with designers and developers to integrate updated UI/UX while preserving system stability in a live production environment.
Technical Highlights :
- Unity, C#
- UI/UX implementation for live mobile games
- Animation integration & layout adaptation
- Safe refactoring within existing codebases
Video Credit
https://www.youtube.com/@alegriumdigital
Contributed to the UI/UX rework of gameplay and shop features for a live mobile idle game developed at Alegrium.
- Responsibilities-
Implemented UI layouts and animations in Unity based on designs and motion guidelines provided by the UI/UX team. Translated visual designs into functional, interactive UI components within the existing game framework. Maintained and adapted existing code structures to ensure UI/UX changes did not introduce regressions or break current gameplay functionality. Collaborated with designers and developers to integrate updated UI/UX while preserving system stability in a live production environment.
Technical Highlights :
- Unity, C#
- UI/UX implementation for live mobile games
- Animation integration & layout adaptation
- Safe refactoring within existing codebases
Video Credit
https://www.youtube.com/@alegriumdigital

Solitaire Garden Escape - Mobile Casual Game - Studio Project (Alegrium)
Role - Game Developer
- Responsibilities -
Contributed to the development of meta and side features, including jigsaw-based progression mechanics and social guild systems. Integrated and customized a jigsaw puzzle system to fit the existing game architecture and production codebase. Optimized and refactored system logic to ensure compatibility with current project structure and performance requirements. Developed a custom Unity editor tool to assist artists in generating puzzle pieces automatically, reducing manual asset preparation time.
Technical Highlights:
- Unity, C#
- Meta feature development
- System integration & refactoring
- Custom editor tooling for content pipeline
Video Credit - Alegrium
- Responsibilities -
Contributed to the development of meta and side features, including jigsaw-based progression mechanics and social guild systems. Integrated and customized a jigsaw puzzle system to fit the existing game architecture and production codebase. Optimized and refactored system logic to ensure compatibility with current project structure and performance requirements. Developed a custom Unity editor tool to assist artists in generating puzzle pieces automatically, reducing manual asset preparation time.
Technical Highlights:
- Unity, C#
- Meta feature development
- System integration & refactoring
- Custom editor tooling for content pipeline
Video Credit - Alegrium

Monsterium Brawl Arena - Action Game Prototype - Studio Project (Alegrium)
- Overview -
An action-based arena game developed at Alegrium, where players compete to collect resources while engaging in combat against other characters with the same objective.
- Responsibilities -
Implemented core combat gameplay systems, including character skills and weapon behavior logic. Designed a flexible skill and weapon system to support multiple character abilities while maintaining clean and maintainable code structure. Ensured gameplay logic scalability to allow new skills and weapons to be added without extensive refactoring. Collaborated within the studio team to integrate gameplay mechanics with existing assets and animations.
Technical Highlights:
- Unity, C#
- Action combat system
- Modular skill & weapon architecture
- Clean code & extensible gameplay design
- Notes -
This project is no longer available on public marketplaces; gameplay footage is provided for demonstration purposes.
An action-based arena game developed at Alegrium, where players compete to collect resources while engaging in combat against other characters with the same objective.
- Responsibilities -
Implemented core combat gameplay systems, including character skills and weapon behavior logic. Designed a flexible skill and weapon system to support multiple character abilities while maintaining clean and maintainable code structure. Ensured gameplay logic scalability to allow new skills and weapons to be added without extensive refactoring. Collaborated within the studio team to integrate gameplay mechanics with existing assets and animations.
Technical Highlights:
- Unity, C#
- Action combat system
- Modular skill & weapon architecture
- Clean code & extensible gameplay design
- Notes -
This project is no longer available on public marketplaces; gameplay footage is provided for demonstration purposes.

Nahan Kentut Simulator - Casual Physics Game - Personal Project
- Overview -
A casual balance-based game where players control a character’s body tilt in real time, aiming to maintain balance for as long as possible to achieve higher scores.
- Responsibilities -
Designed and implemented real-time balance gameplay using gyroscope-based input on mobile devices. Processed and smoothed raw gyroscope sensor data to control character tilt and stability. Defined fail conditions based on rotation thresholds and loss of balance. Implemented score progression logic tied to player survival time. Integrated AdMob monetization, generating actual revenue from the released game.
Technical Highlights:
- Unity, C#
- Real-time physics & transform-based control
- Balance / stability gameplay logic
- AdMob integration & basic monetization flow
- Notes-
The game is no longer available on public marketplaces; gameplay footage is shown via recorded videos.
- Gameplay Video Credit-
Recorded by a YouTube content creator.
A casual balance-based game where players control a character’s body tilt in real time, aiming to maintain balance for as long as possible to achieve higher scores.
- Responsibilities -
Designed and implemented real-time balance gameplay using gyroscope-based input on mobile devices. Processed and smoothed raw gyroscope sensor data to control character tilt and stability. Defined fail conditions based on rotation thresholds and loss of balance. Implemented score progression logic tied to player survival time. Integrated AdMob monetization, generating actual revenue from the released game.
Technical Highlights:
- Unity, C#
- Real-time physics & transform-based control
- Balance / stability gameplay logic
- AdMob integration & basic monetization flow
- Notes-
The game is no longer available on public marketplaces; gameplay footage is shown via recorded videos.
- Gameplay Video Credit-
Recorded by a YouTube content creator.

English Virtual Life - VR Educational Game - Bachelor Thesis Project
- Overview -
A virtual reality educational game developed as a bachelor thesis project, designed to help players learn English grammar through verbal interaction in a VR environment.
- Responsibilities -
Developed a VR-based educational game using Unity and Google Cardboard for mobile devices. Integrated Android speech recognition to capture and process player voice input. Implemented grammar-based validation logic to match player speech responses against in-game questions. Designed interactive dialogue flows requiring correct grammatical structures to progress.
Technical Highlights:
- Unity, C#
- Mobile VR (Google Cardboard)
- Android speech recognition integration
- Voice input processing & grammar validation logic
- Notes -
This project was developed as part of an academic thesis and is presented through gameplay demonstration videos.
A virtual reality educational game developed as a bachelor thesis project, designed to help players learn English grammar through verbal interaction in a VR environment.
- Responsibilities -
Developed a VR-based educational game using Unity and Google Cardboard for mobile devices. Integrated Android speech recognition to capture and process player voice input. Implemented grammar-based validation logic to match player speech responses against in-game questions. Designed interactive dialogue flows requiring correct grammatical structures to progress.
Technical Highlights:
- Unity, C#
- Mobile VR (Google Cardboard)
- Android speech recognition integration
- Voice input processing & grammar validation logic
- Notes -
This project was developed as part of an academic thesis and is presented through gameplay demonstration videos.
Selected projects are showcased above.
I have been involved in many other game projects across different studios and roles. Please feel free to contact me for additional work samples or details.
bottom of page